Planescape 5e

Slumber Party
the one with Tralista

Night falls on Sigil and the party decides to find lodging for the night. Kallista offers stay at her home in the the Lower Ward. The group begins their way back through the streets, heading towards the Great Bazaar. En route, they come upon a gathering of Harmonium guards, huddled around the entrance to the alleyway where Ramiya was killed. Communicating with the guards is the goblin merchant whose stall was only around the corner. Dob, via lip reading, is able to ascertain that the female goblin is giving a description to the guards that bares a striking resemblance to the make-up of their party: “elf, dark skinned; tiefling; red scaled half-dragon man” etc.

At this, the party decides to sneak off in the opposite direction, moving through the Clerk’s Ward. Patrolling the streets are more Harmonium guards. The party briefly discusses the idea of turning themselves in but after taking a closer look at the patrol of guards, they determine that they aren’t yet being actively looked for. The group moves through the main streets of the ward, little attention being given to them.

They continue on their journey to Kallista’s house, passing through the Hive Ward on their way before finally making it to the Lower Ward.

Kallista’s home is a small dwelling situated between two much larger buildings, as if they were built up around the side. The home is wood with faded and peeling pink paint. When one stands at the doorway, you can see through each room and clear out the back door.

The party spreads out on the floor and Dob takes his slumber in the bathtub. Kallista sleeps in the one room she shares with her younger sister, Tralista.

Morning arises. Tralista greats the group with much pre-teen skepticism, questions her sister about the new addition to their home, and flounces off to the kitchen with an eye roll when she is unsatisfied with the answer. She warns the group to stay of their cupboards.

The group decides to head to the Grand Bazaar, in search of wares. On their way they travel through the affluent area of the Lady’s Ward. The Harmonium guards on duty take an interest in the party but make no physical movement towards them.

It is the busy morning hour and the Grand Bazaar is usually filled with activity from merchants attempting to quickly prepare their stalls for the day’s customers.

Kallista and Dob anticipate this type of atmosphere but when they arrive, they are greeted by the mostly deserted plaza of the bazaar. Through the thick, seemingly perpetual fog of Sigil they spot the familiar stall of Nigel and a shadow moving about the structure. Valakas attempts to peer through the mist but he is unable to determine who the movement belongs to.

Arradir decides to seek out his faction, the Free League. He begins to move through the plaza, using his affinity for stealth to remain unseen.

Till Death Do You Part
the one where a lot of shit happened, also murder

((DM’s NOTE: Anything in double quotations are my notes. Also, I directly copy/pasted this from the campaign logger I use. Because this particular entry had to be added to the logger in FOUR PARTS, I left all the tags in. I didn’t feel like editing them all out. :P ))


The party gathers around the captured and restrained attacker. While discussing among themselves the best course of action, @A’Box elbows its way through the group, spins around, and begins moving to sit on the woman’s head.

@Kallista and @Arradir notice this and make attempts to stop the ^Modron. Kallista begins whipping her tail towards the prone woman while Arradir places both hands against A’Box’s side and makes a shove. Kallista isn’t quick enough and Arradir isn’t strong enough. Their failed attempts are punctuated by the sound of bone crushing and the wet squishing sound as skull, brain matter, and blood is smashed into the cobblestone alleyway. It ejects from beneath A’Box and splatters against the nearby wall.

“Noooooo! WHAT HAVE YOU DONE?!” is screamed from the shadows of the alleyway. Another woman emerges, dispelling the invisibility spell she had cast on herself. She rushes forward, face flushed with anguish, tears streaming down her face.

This leads to an exchange between the woman and the party. She accuses them of murder, they state they were defending themselves against a would-be kidnapper. In this moment, the party learns that the figure laying dead in the alley is the woman’s sister.

She tells them they cannot speak so publicly and certainly not while standing right next to the brutally murdered body of her now-dead sister. If they care not to help her then perhaps they will feel more compelled to act on their own self-interests, since she informs them that @Valakas is now on someone’s radar and that probably won’t be the last kidnapping attempt he’ll experience.

Without waiting to see if they follow, the woman steps out of the alleyway and heads down the street. @Elander kneels before A’Box and warns her that if the Modron ever acts so rash again without consulting those who it’s actions effect, it will be at risk for suffering some SERIOUS repercussions at his hands. A’Box responds with a stare.


The rest of the party follows the woman. She moves with a purpose, her heeled boots clicking with a hurried rhythm against the stone streets. Her robes flow behind her and her shoulders are covered with a short cape. A symbol is embroidered into to the shoulder of the cape. @Kallista and @Dob recognize it to be the insignia of one of #Sigil’s factions: the ^Bleak Cabal.

It’s members are known as ^Bleakers and they headquarter in #the Gatehouse, located within the #Hive Ward. Kallista and Dob share a knowing glance; they’ve heard about the Bleakers’ work with the less than mentally sound, providing care and treatment.

Meanwhile, @A’Box stays behind in the alley. After sitting for a while, it gets up and begins roaming aimlessly. It follows the clearest path, which is the main thoroughfare the party had been travelling along. The ^Modron heads in the direction of the Market Ward.

The party continues to follow the Bleaker. She leads them to an inn in a lesser visited, and seemingly forgotten, area of the Guildhall Ward. Above the door hangs a rickety wood sign labeling the establishment: #The Squeaky Teapot. ((I may have forgotten the actual name if that isn’t it.)) The woman enters without confirming if the party intends to follow.

@Arradir, dark elf rogue, leaps onto the side of the building and climbs the roof. It is a split-level structure, with a second story occupying only half of the building.

Kallista and Dob inform @Elander that they saw the insignia of the Bleak Cabal on the woman and what that means. Elander enters in the inn, followed shortly after by @Valakas. They make their way to the table the woman is occupying in a lonely corner of the inn. Kallista and Dob enter after and take a seat at the small bar at the far end of the room.

Another exchange happens, fueled with emotion primarily on the part of the woman. She informs Elander and Valakas of the following:
- she is a Bleaker and works with the mentally unwell. It is her calling in life, to help others.
- one of the tenets of the Bleak Cabal is to cut ties with your family. This has disabled her from being able to openly help her sister.
- her sister’s name is @Ramiya.
- her sister suffers from a specific variety of mental unwellness: ^derangement. Its symptoms can include delusions, hallucinations, paranoia, muscular dystrophy, memory loss, thirst.


- another member ^Bleak Cabal invented a highly effective treatment for ^derrangement: an ointment. It used a mineral component created from elements found on the #Plane of Fire.
- the distributor has cut off the Bleak Cabal’s supply.
- @Ramiya, now lacking treatment, succumbed to her ^derrangement. The distributor used this as a way to control the dead sister so she could act as his arm, doing his dirty work without putting him at risk of being directly involved.
- the Bleaker sister tried to help, and during these moments her sister would go on mad rants about slaving dragonborn. The Bleaker sister didn’t give those mad rants too much consideration given their source.

The woman informs the party she, now reluctantly, needs their help. It is her calling in life to help others. She is currently unable to help some of the neediest patients at #the Gatehouse because they cannot create the ointment used for treatment.

With a warning look, she tells @Valakas that whether or not they choose to help her, he should probably watch his back from now on. If he hadn’t noticed, he’s the only creature of his type in the ENTIRE city.

During all this, @A’Box finally manages to make her way back to the #the Market Ward. As the day passes and the floating, tentacled creatures continue their march of protestation around the perimeter, more-and-more of the standing merchants are made to feel increasingly uncomfortable and choose to pack up their wares and leave. @Nigel, the merchant, still remains, waiting patiently for the return of the party with his missing creatures.

Nigel spot’s A’Box and approaches the Modron. He inquiries to the location of the rest of the party and expresses concern for A’Box’s current state. Inviting A’Box back to his stall to await the return of the rest of the group, he places a hand on the Modron’s back, waves a hand, and informs A’Box “We’re friends now, right?”. A’Box delightfully agrees.

Back at the #The Squeaky Teapot, @Kallista and @Dob join @Elander and @Valakas at the table with the Bleaker woman. @Arradir, having gained entrance into the upper level of the inn, sneaks his way through a dark empty room, down the stairs, and hides in a shadowy corner. He goes unnoticed by the rest of the room’s occupants.


The party agrees to help the woman. @Kallista places the !Tracking Wand and !warm smooth stone on the table. The woman is unable to identify them, though she points out that either item could act as a !portal key to many of the city’s #portals.

@Elander asks how they will reconnect later. After some thought, she says to meet back at the inn within 7 days. Confirming that date, she gets up and exits the inn. @Arradir comes out of the shadows.

Everyone's Favorite Color is Green
the short one

Valakas is assisted by Kallista, who strikes at the dragonborn’s assailant with the blunt end of her great axe. The strike is true. It is punctuated by a cracking sound. The female attacker clutches her ribs as blood begins to darken her garments. Looking to Kallista, the attacker angrily asks, between gritted teeth, why she would be so willing to help someone who is clearly an outsider. Without waiting for a response, the anonymous female turns on heel and, using the last of her energy reserves, begins to run towards the back of the alley from where she first emerged.

Meanwhile, Arradir faces down his own opponent. The second female, fallen onto bent knee, disappears from her position in the alley before the dark elf rogue is able to react. Arradir, suddenly feeling unable to trust his senses, moves into the same space occupied by the female just seconds ago. She is not there.

Valakas does not let his assailant escape: he kicks her square in the back. She falls face first into the stone surface of the alley and does not rise. Kallista and A’Box use rope to restrain the woman and begin rifling through her pockets. They find a smooth, oval stone. It is no larger than the palm of a human’s hand and it emits a faint warmth and flickering light from its interior.

Elander and Dob have both taken the opportunity to observe the situation. It ended just as quickly as it started and there wasn’t much time for many to act.

The Goblin Vendor and Back Alley Reach Around
the one where Valakas almost gets shanked

To fulfill the verbal contract with Nigel the merchant, the Party heads back out into the wards of Sigil. Elander, the aasimar wizard, completely new to this world, finds it too stressful to be in possession of the Tracking Wand and be responsible for leading the Party with it. Elander hands the wand to Kallista, the tiefling fighter. Dob, the half-elven bard, suggests they search the streets of the Guildhall Ward since he used to play music with some of his band mates there. Kallista, using the Tracking Wand discovers that it vibrates in the same direction as Dob’s suggestion. The party ventures into the neighboring ward and Dob ends up empty-handed when he does not see any of his band mates along the main streets, though the sites of the Civic Festhall and Great Gymnasium loom over in the distance. Immediately street side the party notices three merchant stalls: two to their left and one to their right. They approach the food vendor to their right, operated by a hunched, elder goblin of indeterminate gender (though Kallista is able to identify it’s gender due to her familiarity with such creatures in the city). A’Box, the rogue modron fighter, reaches one of its four hands out to pinch at the deep wrinkles that hang below the goblin’s eyes. Dob and Valakas, the dragonborn fighter, hang back behind the group as observers. Arradir, the dark elf rogue, does his favorite thing and hides out in an alley south of the stall. Valakas, experiencing a sudden feeling of anxiety wash over him at the foreignness of the situation, retreats to another nearby alley north of the stall. A’Box offends the goblin merchant with its gesture and Kallista attempts damage control. Valakas feels a small, but strong arm wrap around his neck and a dagger, the blade reflecting nearby light, presented in front of his face while an order to follow is issued in his ear by a feminine voice. The soft pitter-patter of feet hitting stone can be heard behind him. When Valakas fails to resist, the bladed female calls back to the extra set of feet “Now is the time!” At this moment, Valakas lifts the female up-and-over his shoulder and slams her back onto the hard cobblestone, immediately crying out “Help!” to his new found companions. Valakas turns to face the other individual, another female, at the same time she tells him “Come with us peacefully.” The dragonborn shakes the effect off of her command and the female takes off running down the alley. Arradir hears the footsteps running down the alley behind him, turns, and lets lose one of his arrows in the escapees direction. His aim is true and he strikes the female in the calf, causing her to stumble into a kneel.


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